Honda also developed an intelligence technology that enhances smooth movement by enabling

So, ASIMO - "Shaken, not stirred"! Cheers!
Google has just introduced a new translation feature to its Google Talk chat client. The company released 24 language translation bots (list of languages available here) which can quickly translate a phrase or paragraph for you, and even be added to group chats to act as real-time translators. All you have to do is add a chosen bot to your Gmail contact list in order to communicate with the bot or use it in a group chat.
As you may imagine, the translation is not perfect. As arstechnica.com reports, in tests across various languages including English, French, and German, the bots at times exhibited surprising translation abilities for things like colloquialisms, but dropped the ball other times with basic "hello, how are you" statements like. By extension, these bots are only as good as Google's translation dictionaries, which some feel can leave much to be desired. Google Talk users would probably generally agree with this statement, as to be checked here. But sometimes it’s fun to talk to a translation bot (and most of the times useful as well, especially in simple conversations), like with the Russian one, which apparently gets the swear words right.
Being a newbie is always a miserable experience. Novices in the virtual world have problems with controlling their avatars’ movements. But this is about to change. New technology from Japan could help make navigating online virtual worlds simpler by letting players use their own bodies.The new position-tracking system, developed by Tokyo University, uses a mat printed with colorful codes and an ordinary Web camera to calculate the player's position in three dimensions. As the user moves, the patterns on the mat change from the camera's perspective and the images can be processed to calculate vertical distance and tilt. In other words: when the user turns left, the avatar turns left too; when the user squats, and the avatar does the same.
This is how a human body became a joystick.
Spending time in virtual reality is not only about entertainment, but also learning. Educators have already realized that Second Life provides them with unique opportunities to connect with students in a virtual landscape. What is more, it enhances communication between students and faculty as it's often more convenient to meet in a virtual world than it is to schedule an in-person appointment. It is also an opportunity to speak with geographically scattered colleagues who may not have the chance to meet in real life.
An experiment to see how Second Life can be used to promote instruction, research, cultural and economic development and to provide students with a virtual learning space has already been initiated. If the results are satisfactory, they could bring a new dimension to distance learning.